Some people who have battled me before know that I can be simply vicious with Trick Room.Here are the two Pokemon that were always the stars of my team.
Literally nobody knows what Banette does,since it never shows its face in OU.First turn,use Trick Room.Since the opponent will be hard-pressed to kill Banette before it does some other freaky move,use Destiney Bond second,taking out the opponent's Pokemon.Shadow Claw is STAB for when (or if) you get Taunted,and does plenty of damage thanks to Banette's impressive Attack stat.Will-O-Wisp can cripple someone thinking they're smart and not attacking.If Trick Room and Destiney Bond are both pulled off,then the opponent's next 4 Pokemon are set up for a barrage of near biblical proportion.
Marowak here has the power to 2HKO or even OHKO damn near everything.It can take physical hits pretty well too.Earthquake is obligatory STAB move that rips holes through plenty of targets.Stone Edge has nice coverage with Earthquake,since it can clip the wings of the Flying-types expecting safe passage. The next two moves come down to preferrence.Even after Intimidate,Thunder Punch OHKO's Gyarados.Fire Punch OHKO's Scizor and Ferrothorn with the greatest of ease.Double-Edge can be used over either for added power,since recoil is negated by Rock Head.I personally have both punches,but,like I said,it's about preferrence.
- Banette @ Focus Sash
- Ability:Insomnia
- Brave Nature (+Attack,-Speed)
- IV's:0 HP/31 Attack/0 Defense/0 Special Defense
- EV's:252 Attack
- Trick Room
- Destiny Bond
- Shadow Claw
- Will-O-Wisp
Literally nobody knows what Banette does,since it never shows its face in OU.First turn,use Trick Room.Since the opponent will be hard-pressed to kill Banette before it does some other freaky move,use Destiney Bond second,taking out the opponent's Pokemon.Shadow Claw is STAB for when (or if) you get Taunted,and does plenty of damage thanks to Banette's impressive Attack stat.Will-O-Wisp can cripple someone thinking they're smart and not attacking.If Trick Room and Destiney Bond are both pulled off,then the opponent's next 4 Pokemon are set up for a barrage of near biblical proportion.
- Marowak @ Thick Club
- Ability:Rock Head
- Brave Nature (+Attack,-Speed)
- EV's:252 HP/252 Attack/4 Defense
- Earthquake
- Stone Edge
- Thunder Punch/Double-Edge
- Fire Punch/Double-Edge
Marowak here has the power to 2HKO or even OHKO damn near everything.It can take physical hits pretty well too.Earthquake is obligatory STAB move that rips holes through plenty of targets.Stone Edge has nice coverage with Earthquake,since it can clip the wings of the Flying-types expecting safe passage. The next two moves come down to preferrence.Even after Intimidate,Thunder Punch OHKO's Gyarados.Fire Punch OHKO's Scizor and Ferrothorn with the greatest of ease.Double-Edge can be used over either for added power,since recoil is negated by Rock Head.I personally have both punches,but,like I said,it's about preferrence.
Last edited by Midknight on Sun Dec 04, 2011 9:26 pm; edited 1 time in total