Shadow Nexus

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    The Knight's Forces

    Midknight
    Midknight
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    The Knight's Forces Empty The Knight's Forces

    Post by Midknight Sun Nov 20, 2011 7:39 pm

    Sup all.Midknight here with my main battling team.Most of you already know it pretty well,so this won't be anything new.

    Team Building Process:

    At a Glance-
    The Knight's Forces 620_display The Knight's Forces 479c_display The Knight's Forces 598_display The Knight's Forces 059_display The Knight's Forces 121_display The Knight's Forces 609_display


    The Knight's Forces 620Mienshao
    Mienshao @ Life Orb
    Ability:Regenerator
    Naive nature (+Speed,-Special Defense)
    EV's:216 Attack/40 Special Attack/252 Speed
    Fake Out
    Hi Jump Kick
    Hidden Power Ice
    U-Turn

    Mienshao here is my lead and surprise Gliscor assassin.It does what all offensive leads do:Fake Out to break sashes,then either kill the opponent or GTFO with U-Turn.HP Ice nets surprise KO's on Gliscor and Salamence,who could cause problems later on in the game.Max Speed to at least tie with opposing Mienshao.40 Special Attack gives a little more power to HP Ice,and the rest go into Attack.Lacking max Attack might seem to be a bad thing,but I don't lose all that much power.I still OHKO frailer Pokemon and even Genesect with Hi Jump Kick.

    The Knight's Forces 479rotommow_display
    Rotom-C @ Choice Scarf
    Ability:Levitate
    Timid Nature (+Speed,-Attack)
    EV's:252 Special Attack/252 Speed/4 HP
    Thunderbolt
    Leaf Storm
    Hidden Power Ice
    Trick

    Mow Rotom works as my wall crippler/Water-type slayer.Almost no Water-type can stand up to this guy one-on-one and come out in one piece.Thunderbolt is my Electric STAB of choice,and I use it if my opponent doesn't have much HP left.Leaf Storm packs an almost godly amount of power,and even some resited hits cause fatal damage.HP Ice is there for Dragons that would otherwise be safe after Mienshao goes down.Special walls would give this set trouble...but I have Trick,which can render them useless the entire game,allowing for an easy kill later on.Maximum Speed is something of a security blanket for me,so a Timid Nature and 252 SPeed EV's were a no brainer.Max Special Attack allows for the easiest Water-slaying possible,and the last 4 EV's go into HP because I have no better place to put them.

    The Knight's Forces 598Ferrothorn
    Ferrothorn @ Leftovers
    Ability:Iron Barbs
    Careful Nature (+Special Defense,-Special Attack)
    EV's:252 HP/44 Defense/208 Special Defense
    Thunder Wave
    Stealth Rock
    Spikes
    Power Whip


    Ferrothorn is the hazards-setter-upper and paralysis spreader.Thunder Wave,which I try to never go without,offers the always advantageous Paralysis,which neuters any sweeper looking for easy set up,making them easy prey for the rest of my team.Stealth Rock and Spikes can break Sashes/Sturdy,and make some Pokemon easier to take out.Power Whip is my STAB mvoe of choice for when I get Taunted,and it does plenty of damage to Water-types that come in on certain other members of my team.The EV's are pretty simple,and allow Ferrothorn to take as many different hits as possible.Since being as slow as possible isn't really needed,I went with Careful instead of Sassy,which grants me the small plus of outspeeding other Ferrothorn.

    The Knight's Forces 059Arcanine
    Arcanine @ Life Orb
    Ability:Flash Fire
    Adamant Nature (+Attack,-Special Attack)
    EV's:252 Attack/252 Speed/4 Special Defense
    Flare Blitz
    Close Combat
    Wild Charge
    Extreme Speed

    I chose Arcanine as my main physical attacker over some OU Fire-type,and I haven't regretted it one bit.I used to have a Choice band,but I found that I needed to be able to switch moves to be truly successful.Switching to Life Orb has saved me a few times,so it stays until I find a reason to change back.I might also go with Jolly,but I don't know what kills I could be missing out on without the power Adamant brings.Flare Blitz is Arcanine's strongest physical STAB move,and does metric boatloads of damage to anything that doesn't resist it.If I get a Flash Fire boost,it can even 2HKO Dragonite.Close COmbat is one of two new toys Arcanine received in Gen 5,and allows it to clear out Rock-types and Heatran,which it couldn't do before without going mixed.Wild Charge is its second gift,and makes Water-types think twice about coming in.Extreme Speed allows Arcanine to pick off faster,worn-down opponents.

    The Knight's Forces 20091222141225%21121Starmie
    Starmie @ Leftovers
    Ability:Natural Cure
    Timid Nature (+Speed,-Attack)
    EV's:252 Special Attack/252 Speed/4 HP
    Surf
    Psychic
    Thunder
    Rapid Spin


    Arcanine is weak to Stealth Rock.Therefore,something that can get rid of said stones is much appreciated.So,I went with Starmie.I originally had Life Orb on it,but I found Leftovers to be much more beneficial.Surf is basic Water-STAB,meaning Fire-types coming in on Ferrothorn won't be much of an issue.Rapid Spin,as I mentioned before,gets rid of entry hazards that would harm the rest of my team.I have Psychic to get rid of the various Fighting-types running around,since I wouldn't have super effective coverage on them otherwise.I have Thunder instead of Thunderbolt.Why?Because I can't go three battles without seeing Politoed and friends.I might as well use their Rain against them,no?The EV's make Starmie as fast and as strong as possible,with a Timid nature to further boost Speed.

    The Knight's Forces 609Chandelure
    Chandelure @ Choice Scarf
    Ability:Shadow Tag
    Timid Nature (+Speed,-Attack)
    EV's:252 Special Attack/252 Speed/4 Special Defense
    Shadow Ball
    Overheat
    Energy Ball
    Hidden Power Ground

    In the most sadistic sense of the term,Chandelure is my team's revenge killer.I use this to handle the Pokemon that would otherwise cause severe trouble for my team.Shadow Ball is my Ghost STAB,and is what I use if the other moves aren't necessary.Overheat is my Fire-STAB,and supports the hit-and-run tactics Chandelure does best.Energy Ball is for the odd occurance where Rotom isn't available to maim Water-types.I have HP Ground specifically for non-Balloon Heatran,just in case Starmie goes down.

    A Final Glance-

    The Knight's Forces 620_display The Knight's Forces 479c_display The Knight's Forces 598_display The Knight's Forces 059_display The Knight's Forces 121_display The Knight's Forces 609_display

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    quicksilver
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    Post by quicksilver Sun Nov 20, 2011 9:34 pm

    The team looks pretty good, though I would'nt really use 2 fire types on the same team. I like how you have HP ice to hit gliscor's, nice.
    Midknight
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    Post by Midknight Sun Nov 20, 2011 11:04 pm

    quicksilver wrote:The team looks pretty good, though I would'nt really use 2 fire types on the same team. I like how you have HP ice to hit gliscor's, nice.

    To be honest,I was a little worried about using two Fire-types at once,but every reason I considered has,for the most part,been taken care of.
    Nexus
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    Post by Nexus Mon Nov 21, 2011 12:00 am

    Honestly, I can't really think of a single pokemon that could cause trouble for this team.
    I don't even know if a Dnite after a DD would raise hell on it. The typings are repetitive, but somehow they fit together like a jigsaw puzzle. Great team. Always a team that I hate to battle :3

    BroTip: I know you said that you wanted the ability to switch moves on Arcanine, but maybe giving it a Choice Scarf could help. You would have the Adamant power and not worry about being outsped very often.
    Midknight
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    The Knight's Forces Empty Re: The Knight's Forces

    Post by Midknight Tue Nov 22, 2011 5:40 pm

    Nexus wrote:Honestly, I can't really think of a single pokemon that could cause trouble for this team.
    I don't even know if a Dnite after a DD would raise hell on it. The typings are repetitive, but somehow they fit together like a jigsaw puzzle. Great team. Always a team that I hate to battle :3

    BroTip: I know you said that you wanted the ability to switch moves on Arcanine, but maybe giving it a Choice Scarf could help. You would have the Adamant power and not worry about being outsped very often.



    For DDNite,I send in Ferrothorn and paralyze it while causing whatever damage I can before I goes down.Then,send in either Mienshao or Rotom-C to kill Nite off with HP Ice.

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