quicksilver's cool pokemon

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    quicksilver
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    quicksilver's cool pokemon

    Post by quicksilver on Sun Nov 27, 2011 1:36 am

    So I have been wanting to do something like this for a while now., but I have nevre really has the time. But now that I do let's get started.







    Blastoise

    Item:Life Orb

    Ability:Torrent

    Nature:Timid

    252 speed/252 special attack/4 defense

    Hydro Pump/Ice Beam/Rapid Spin/HP Grass

    Well, this Blastoise is a real nice surprise. Most people don't think Blastoise has that much speed, but it isn't too bad. It's enough to outspeed alot of pokes[Heatran,Dragonite,etc] I actually used this on my first PO team. It did really well. It was my spinner, as you can see. And a nice surprise killer. Hp Grass is nice because people don't expect it. And it hits swampert pretty hard. You could use Surf over Hydro Pump for better accuracy but i would rather have more power. I still use this on certain teams, though I have been using Gyarados over it lately.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Nov 27, 2011 6:54 pm



    Tyranitar

    Item:Expert Belt

    Ability:Sand Stream

    Nature:Careful

    252 HP/252 Special Defense/4 Defense

    Pursuit/Fire Blast/Stealth Rock/Superpower

    This Tyranitar works really well. With Expert Belt Tyranitar's Special Defense is 492. So it can take special attacks really well. This is also my Latios killer[considering it is used alot]. Nobody sees Fire Blast coming, so that is a nice surprise. So it can take down most of the annoying steel types[Ferrothorn,Skarmory,etc]. This thing also sets up Stealth Rock which is a big help. And Superpower is just a base attack. Just to kill other Tyranitar's and what not. So there is my Tyranitar.
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    Re: quicksilver's cool pokemon

    Post by Nexus on Thu Dec 01, 2011 9:03 am

    quicksilver wrote:
    This Tyranitar works really well. With Expert Belt Tyranitar's Special Defense is 492.
    I object. Even without Expert Belt, this TTar's Special Defense would be 492. Expert Belt has nothing to do with the Special Defense. I'm pretty sure you already know what it does. Just sayin'.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Dec 04, 2011 4:45 pm



    Medicham

    Nature:Adamant

    Ability:Pure Power

    Item:Choice Scarf

    252 Attack/252 Speed/4 HP

    Drain Punch/Hi Jump Kick/Zen Headbutt/Ice Punch

    This thing is mainly for a RU or UU team. Medicham can be a threat to opposing teams.Since Pure Power raises it's attack alot. It can do alot of damage. Basically Hi Jump Kick is just a standard move. Drain Punch is for when you need more HP and you know your gonna kill your opponent. Ice punch is a nice addition because it give this some good coverage, and takes care of annoying pokes too[Drauddigon,Shaymin.etc]. So if you are looking for a fast offensive killer, I would advise that you use this Medicham.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Dec 04, 2011 5:10 pm



    Mew

    Ability:Synchronize

    Item:Leftovers

    Nature:Bold

    252 HP/148 Defense/108 Speed

    Psychic/Will-O-Wisp/SoftBoiled/Taunt

    This is known as the''Stall Breaker'' Mew. And it is just a monster. This thing helps me so much.And it actually causes some ragequits at times. Well,Psychic is just to attack. Will-O-Wisp is to weaken threats[Dragonite,Gyarados,Haxorus,etc]. SoftBoiled is to gain back HP when low. And Taunt is just to really mess up stallers like Ferrothorn or Skarmory. This would be a great addition to any team. So if you really hate stall or just like to win then I would use this!
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    Re: quicksilver's cool pokemon

    Post by Nexus on Sun Dec 04, 2011 5:15 pm

    Why give Mew defense EVs if you have Will-o-Wisp? It just seems a bit irrelevant to me.
    Also, for the Medicham, Psycho Cut may do better than Zen Headbutt (high crit rate and 100 accuracy). Also, 2 fighting moves takes up space for another move to give more coverage. I'm not familiar with Medicham's movepool so I can't tell you what to replace Drain Punch for.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Dec 04, 2011 5:19 pm

    I agree Nexus. But the set does work well. Try it out. I have been thinking about replacing Zen Headbutt with Psycho Cut. But it didn't seem I needed to change it.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Dec 04, 2011 7:15 pm



    Dusknoir

    Item:Leftovers

    Ability:Pressure

    Nature:Careful

    252 HP/252 Special Defense/4 Defense

    Earthquake/Pain Split/Will-O-Wisp/Shadow Sneak

    I use this Dusknoir on my RU team, and it does well. Earthquake is there becasue it is a strong attack and becasue it takes care of the fire types like Entei, considering pretty much everybody uses him in RU. Pretty much every Dusknoir carries Pain Split, it's just there to inflict damage and gain HP. Will-O-Wisp is to take care of the physical attackers, considering this thing only has 4 ev's in Defense. Shadow Sneak is basically just a standard attack.So there is my Dusknoir set.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Sun Dec 04, 2011 7:49 pm



    Groudon

    Item:Leftovers

    Ability:Drought

    Nature:Adamant

    252 Attack/252 Speed/4 Defense

    Earthquake/Fire Punch/Swords Dance/Thunder Wave

    Most people don't know, but Groudon't speed actually isn't that bad. This thing is a pretty nice surprise killer. Fire Punch is boosted because sun which is always a help. Earthquake gets stab, and gives groudon some good coverage. Thunder Wave slows down some of the faster pokemon so Groudon can kill them. And when paralyzed, your opponent can't do much. Swords Dance boosts Groudons attack alot, so it can do even more damage. Well, this is my Groudon set. I hope you like it.
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Wed Dec 07, 2011 8:08 pm



    Honchkrow

    Item:Life Orb

    Ability:Moxie

    NatureAdamant/Jolly

    252 Attack/252 Speed/4 Defense

    Sucker Punch/Pursuit/Brave Bird/Substitute

    Well, this is a pretty odd set. And I use this on my RU team,it works. I have Life Orb so I can switch moves[unlike Choice Band]. Sucker Punch and Brave Bird are pretty standard moves. Sucker Punch to go first. Brave Bird for power and kills. A stab,Life Orbed Brave Bird from Honchkrow is a pretty powerfull hit.You can use either Adamant or Jolly for Natures, Adamant for power or Jolly for more speed. Substitute is for when your opponent switches out and you know it, just set that up and have a good time. Pursuit is to keep pokemon ion a kill them. That's pretty much what it's used for.
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    Re: quicksilver's cool pokemon

    Post by Nexus on Fri Dec 09, 2011 8:53 am

    Your Honchkrow would not be able to do anything to opposing steel types (Registeel, Ferrothorn, Skarmory) Many Honchkrows run Super Power or something of the sort to take out their steel combatants. Just gonna put that out there. Also, having Pursuit and Substitute on Honch for the same reason is a bit redundant. If you predict a switch, which move will you use?
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    Re: quicksilver's cool pokemon

    Post by quicksilver on Wed Dec 14, 2011 12:46 am

    Nexus can I have some positive feedback for once, plz.
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    Re: quicksilver's cool pokemon

    Post by Nexus on Wed Feb 08, 2012 12:22 pm

    I'm just nitpicking...

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